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YCAM Re-Marks

glitchGROUND - A media art center's proposal for new educational environments

The past and future of educational activities at YCAM
Proposing "media environments" as a new learning places

This exhibition aimed to give an overview of the varied educational activities including workshops and other original programs that have been developed at YCAM since the facility's opening. Next to a "park style" installation embodying YCAM's educational concept, the exhibition consisted of panel displays systematically introducing previous programs, and an installation derived from a workshop program that was being developed at the time.
In today's society, "media" are engulfing us in daily life just as naturally as light, earth and air. The displays at this exhibition, the title of which reflects the intention to "review premises", aimed to illustrate new visions for museum and media education, and present a futuristic view of public facilities as places for spontaneously acquiring the necessary knowledge, creativity and strength to survive in this world.
Date
May 19 - August 12, 2012
Place
Studio B, Foyer, Gallery second floor
Special Site
http://glitchground.ycam.jp
Poster & Flyer

Works

YCAM Education Archives

Past educational activities at YCAM

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YCAM Education Archives

Past educational activities at YCAM

Various educational programs implemented at YCAM up to the present day were introduced in panel and video displays. Previous educational programs such as "Meet the Artist", a participatory long-term program for local citizens, or the "Double Film Screening" series and the Gallery and Backstage Tours, were divided into the categories "verbalizing works", "knowing works" and "participating in creative activity" according to the degree of participation, the density of experience, etc., and systematically showcased along with occasional video clips.

Kotoba Shintai Installation

Verbal travels between body and media

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Kotoba Shintai Installation

Verbal travels between body and media

Installation based on the "Kotoba Shintai" workshop program that was being developed at the same time.
Body movements of visitors in front of a monitor in the exhibition space are fed into a computer, and linked in an arbitrary fashion to "words" (kotoba). Those "words" then serve as clues for accessing other movements, and thereby discovering new meanings the respective person wouldn't have thought of when making his/her own moves.

Korogaru Koen Park

Presenting visions for future learning and playing spaces

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Korogaru Koen Park

Presenting visions for future learning and playing spaces

Park style installation with an irregular floor surface.
Various mechanisms incorporating imagery, lighting, sound, network and other forms of media technology are embedded in and around the park's flooring. While offering the visitor a variety of playing opportunities, the entire park as one "environment" stimulates the visitor's creativity, and evokes new forms of "play".

Irregular Floor Surface
Aiming to stimulate play based on creative ideas, the Korogaru Koen Park focuses on the concept of the floor, which up to now has only been associated with serving as a base for standing or walking, as a meaningful apparatus. The extensive, intricately built floor area consists exclusively of curved and oblique surfaces, looking like a collage of sampled skateboard ramps. In addition to such primary body movements as "sliding", "rolling" or "hiding", this particular flooring's built-in speakers, microphones, lighting and other media technology-based devices further inspire media-based communication, as in "hearing sounds that are not here," "talking to someone far away," or "changing the color of the entire space."
Highlighted hereby is the park's quality as a combination of material/physical layers into a single new medium, and as an environment in which visitors can actively find their own individual purposes.
As the flooring is made of relatively easily-available lumber, the supervising staff can repair damages immediately after detection, and thus renew the setting piece by piece without changing its overall appearance.

Speakers and Vibrators
A total of 16 speakers embedded in the floor in a 4 x 4 grid pattern are individually controllable by way of originally developed software. According to six pre-programmed acoustic "scenes", these speakers emit sounds ranging from sine wave, noise and other artificial sounds, to sampled sounds of birds, waterfalls, markets etc., played back at varying volume and changing audio positions, continuously modifying the park's atmosphere.
Vibrators installed next to each of the speakers minutely shake in tandem with the sounds from the respective speaker, to stimulate the visitor also on a tactile level.

Microphones
Microphones embedded in the flooring at three different locations record the various sounds made by visitors, which are then played back from speakers at different positions. In addition, by knocking in the direction of the microphones following certain rules, a command is entered in the above-mentioned software, which eventually triggers the playback of acoustic scenes.

Lighting
The ceiling is fitted with 20 full-color LED lights, halogen lights, and one large balloon light, color and blinking patterns of each of which are controlled to change in accordance with the aforementioned "scenes".

Function updates
Sheets for "kids' idea sketches" were distributed at the venue for visitors to illustrate their own "ideal park" in texts or drawings, and drop their proposals into the "kids idea post box" at the entrance. The various ideas about parks collected this way eventually served as reference material for a discussion in the "Kodomo Asobiba Meeting", an event designed to add new functions to the Korogaru Koen Park.

Events

YCAM WORKSHOPS

April 28 - 30 & May 3, 2012

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YCAM WORKSHOPS

Implemented prior to the main exhibition were a total of eight original workshop programs conducted in the past or currently under development at YCAM.
Museum educators and researchers in the field from all over Japan were invited as reporters to interview the YCAM educational staff in charge of development and implementation about the respective backgrounds and concepts behind each workshop. Results were published as part of the "YCAM Education Archives".

Workshops

Date
April 28 - 30 & May 3, 2012
Place
Studio A, Foyer
Credit
Facilitator: YCAM educational staff
Reporter: Machi Ishima, Hideki Mori, Issei Ikeuchi, Yuka Sato

Symposium "How to design a workshop"

May 4, 2012

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Symposium "How to design a workshop"

Yuka Sato and Issei Ikeuchi, both experienced in the installation and operation of workshops and interactive learning corners at museums, were invited to introduce workshop design methods at this symposium concluding the "YCAM WORKSHOPS" series.
Based on examples of workshops and interactive learning corners both guests have been involved with in the past, Sato and Ikeuchi shed light on backgrounds behind workshops at art and other museums, and explained how such programs are being worked out to meet the demands and challenges that have to be tackled in each case.
Date
May 4, 2012
Place
Foyer
Credit
Lecturer: Yuka Sato + Issei Ikeuchi + YCAM educational staff

Opening Lecture & Demonstration "Media education environments of tomorrow"

May 19, 2012

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Opening Lecture & Demonstration "Media education environments of tomorrow"

Nobuyuki Ueda, who has been proposing interactive learning methods to numerous enterprises and organizations as a "learning artist", was invited to give a workshop style lecture marking the exhibition opening.
The performance-like event introducing Ueda's workshop design method focusing on forms of "live entertainment" such as parties, theater and music performances, included a game in which participants were divided into small teams, and given building blocks they had to pile up together within a given time frame while singing and dancing.
Date
May 19, 2012
Place
Studio B
Credit
Lecturer: Nobuyuki Ueda

Kid's meeting for better playground

June 10 & July 8 & 22, 2012

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Kid's meeting for better playground

In three separate meetings with Takashi Usui, facilitator of numerous collaborations between children and artists at child centers in Tokyo, visiting children studied the Korogaru Koen Park's new functions together with members of the YCAM InterLab team.
In reference to the "ideal parks" illustrated in the "kids' idea sketches", participants discussed ideas for new functions by different methods at each meeting, employing such techniques as the KJ method or preset dialogue patterns as used in the oogiri part of rakugo storytelling. Members of the YCAM InterLab team involved in this process contributed their experience and skills in order to brush up the participants' half unrealistic ideas, and started working on the ideas that were to be implemented as new functions for the park immediately after the end of each meeting. Realized with a total of more than ten ideas resulting from the three meetings was a novel type of "playground" that gave visitors a refreshingly new impression.

g and G
At one meeting, the collected "kids' idea sketches" included one that had nothing but a big "あ" (Japanese hiragana character) written on it. Looking at the sketch that was probably meant to be a kind of joke, one of the participants suggested to "write something that looks like a huge letter when seen from one specific point in the venue." As a result, the letters "g" and "G" were written in giant letters onto the Korogaru Koen Park's floor. The "G" in particular was only readable from the top of a slope that was rather hard to reach, inspiring many visitors to try and climb up.

Imagery
A 1.8 meters high jump ramp installed in the Korogaru Koen Park became a favorite spot for visitors. At one meeting, one of the participants expressed the idea to "emphasize the 'fluffy' feeling when jumping down from the ramp." After considering various approaches, a sensing system was built to measure the impact when jumping down onto the floor, and project images of particles flying up from the ground according to the measured values.
Date
June 10 & July 8 & 22, 2012
Place
Studio B
Credit
Facilitator: Takashi Usui

orporate sponsor: Otsuka Pharmaceutical Co., Ltd.

Credit

Organized by:

  • Yamaguchi City Foundation for Cultural Promotion

In association with:

  • Yamaguchi City
  • the Board of Education of Yamaguchi City

Supported by:

  • the Agency for Cultural Affairs, Government of Japan in the fiscal 2012

Equipment cooperation:

  • Color Kinetics Japan Incorporated

Co-developed with:

  • YCAM InterLab

Produced by:

  • Yamaguchi Center for Arts and Media [YCAM]
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