Realities exceeding the boundaries of real and virtual
The duo exonemo has been dealing from a humorous yet critical perspective with the individual human being's relation to information society, while crisscrossing the realm of media from old to new. This exhibition summarized exonemo's activities during the ten years of their tenure, and introduced at the same time three installations including a new work that hinted at a shift to a new stage beyond the dichotomy of real and virtual.
After ten years, exonemo still continue to break new ground
The title "WORLD B" refers to a general idea as represented by the "B side" of a vinyl record, and suggests a rather open society made up of anonymous subjects in opposition to today's consumer society and marketing-based mass perception. In the displayed works incorporating elements like open-source software, sampling and creative hacking, unfurled a creative world in which things that were originally supposed to be on the B-side came to the fore and turned into mainstream.
Object B (Commissioned by YCAM / World Premiere)
A strange coexistence of man and machine
This large-scale installation consists of an originally developed game based on a modified 3D shooting game, and odd-looking objects resembling robots.
Four large screens were arranged to surround the visitor in the exhibition space, projected onto each of which are video images of the modified game. Via computer mice and keyboards set up in front of the screens, visitors could create objects inside the game and control their positions, and furthermore, control the effect of gravity within the game setting.
In addition, three objects combining electrical tools and interfaces such as mouse and keyboard were installed around the visitor. Random operations of these objects triggered the input of various commands making the game characters move around freely.
The repeated synchronization and desynchronization of real and game environments around this arrangement of objects and terminals in the exhibition space upset notions of demolition and creation, sense and nonsense, to forge a unique new world in which the borderlines between man and machine, real and virtual have molten away.
Realized on the basis of the game engine of "Half-Life 2", a 3D shooting game developed by the American Valve Corporation and renowned for its high mod quality, and using free software for further modifying it into a new game called "Garry's Mod", was a new game world with perfectly unique objects, characters, interactions and physical laws.
Sceneries of the game as seen from the perspectives of its four characters - SORA (sky), JIMEN (ground), KEMONO (beast) and NINGEN (human) - were projected onto four large screens measuring 7.5 meters in width and 5.7 meters in height. The projection on the front screen represented the perspective of NINGEN, the only character that could be controlled by the visitor.
- Tour Information
April 10 - 29, 2007
Venue: LP2 (Nederland)
September 15 - November 26, 2006
Venue: NTT Intercommunication Center [ICC] (Tokyo, Japan)
REAL SPACE IN VEDA (Commissioned by YCAM / World Premiere)
Filled with the sounds of a net-induced nirvana
This installation was a real-space adaptation of the net art piece "Space in Veda" that exonemo originally unveiled on the Internet.
"Space in Veda" was a work in which clicking on banners placed on various websites triggered multiple windows of the same sizes as the banners to pop up on the desktop and fly around while making sounds. In this adaptation translating the work into a real space, the windows materialized in the shapes of electronic billboards. Controlled by visitors to the website, the sounds and visuals exhibited/reproduced in these "window" objects reverberated throughout the Patio space in which the work was exhibited.
- Technical support: Ryota Kuwakubo
Production support: Yuzaburo Nishigata, Sayaka Ohata
Equipment cooperation: International Academy of Media Arts and Sciences [IAMAS]
SHI KA KU NO MU KO U (Japan Premiere)
Sensing new dynamics in the act of "drawing"
Installation containing an original drawing environment coupled with two separate rooms.
The first room contained a drawing environment consisting of a computer and a graphics tablet, which visitors were free to use to draw any kind of picture they liked. However, the moment a visitor began to draw, the monitor and all lights went out, leaving the person in a dark environment without any visual information. The only information was instead provided in the form of sounds coupled with the movements of the graphic tablet's pen. Puzzled by the experience of a sensation switched independently of their consciousness, the visitors continued to draw in the dark.
Shown in the second room were large visual projections of the drawing process that the respective visitor was unable to see while drawing. These images were played back in continuous loops.
The website contained a chronological archive of drawings created this way, whereas only the pen's oddly running strokes were visible to those visiting the website.
Workshop "The Adventure of hAckleBerry"
This workshop revolved around building original musical instruments by converting electronic circuits of existing toys. Learning about the hidden hardware and software mechanisms in familiar toys, participants got a taste of the DIY spirit that was running behind this exhibition as a conceptual undercurrent.
- May 5 - 6, 2006
- BIT THINGS
- Facilitator: exonemo, YCAM educational staff
The members of exonemo, whose work was featured in this exhibition, appeared in a talk session reviewing the creative process, and offering hands-on explanations pf the exhibited works.
- May 7, 2006
- Workshop Room
- Guest: exonemo
Moderator: Kazunao Abe (YCAM)
Through the tours, participants discovered together with YCAM educational staff, most attractive features of the exhibition. (13 times during the event period)
- Yamaguchi City Foundation for Cultural Promotion
In association with:
- Yamaguchi City
- the Board of Education of Yamaguchi City
- Yamaguchi Center for Arts and Media [YCAM]